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- /************************************************************************
- filename: CEGUIGUISheet.h
- created: 5/6/2004
- author: Paul D Turner
-
- purpose: Interface to a default window
- *************************************************************************/
- /*************************************************************************
- Crazy Eddie's GUI System (http://www.cegui.org.uk)
- Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *************************************************************************/
- #ifndef _CEGUIGUISheet_h_
- #define _CEGUIGUISheet_h_
-
- #include "CEGUIWindow.h"
- #include "CEGUIWindowFactory.h"
-
-
- // Start of CEGUI namespace section
- namespace CEGUI
- {
- /*!
- \brief
- Window class intended to be used as a simple, generic Window.
-
- This class does no rendering and so appears totally transparent. This window defaults
- to position 0.0f, 0.0f with a size of 1.0f x 1.0f.
-
- /note
- The C++ name of this class has been retained for backward compatibility reasons. The intended usage of
- this window type has now been extended beyond that of a gui-sheet or root window.
- */
- class CEGUIEXPORT GUISheet : public Window
- {
- public:
- /*************************************************************************
- Constants
- *************************************************************************/
- // type name for this widget
- static const String WidgetTypeName; //!< The unique typename of this widget
-
-
- /*************************************************************************
- Construction and Destruction
- *************************************************************************/
- /*!
- \brief
- Constructor for GUISheet windows.
- */
- GUISheet(const String& type, const String& name) : Window(type, name) {}
-
-
- /*!
- \brief
- Destructor for GUISheet windows.
- */
- virtual ~GUISheet(void) {}
-
-
- protected:
- /*!
- \brief
- Perform the actual rendering for this Window.
-
- \param z
- float value specifying the base Z co-ordinate that should be used when rendering
-
- \return
- Nothing
- */
- virtual void drawSelf(float z) {}
-
-
- /*!
- \brief
- overridden initialise member to set-up our default state.
- */
- void initialise(void)
- {
- Window::initialise();
-
- setMaximumSize(Size(1.0f, 1.0f));
- setSize(Size(1.0f, 1.0f));
- }
-
-
- /*!
- \brief
- Return whether this window was inherited from the given class name at some point in the inheritance heirarchy.
-
- \param class_name
- The class name that is to be checked.
-
- \return
- true if this window was inherited from \a class_name. false if not.
- */
- virtual bool testClassName_impl(const String& class_name) const
- {
- if (class_name==(const utf8*)"GUISheet") return true;
- return Window::testClassName_impl(class_name);
- }
- };
-
-
- /*!
- \brief
- Factory class for producing default windows
- */
- class GUISheetFactory : public WindowFactory
- {
- public:
- /*************************************************************************
- Construction and Destruction
- *************************************************************************/
- GUISheetFactory(void) : WindowFactory(GUISheet::WidgetTypeName) { }
- ~GUISheetFactory(void){}
-
-
- /*!
- \brief
- Create a new Window object of whatever type this WindowFactory produces.
-
- \param name
- A unique name that is to be assigned to the newly created Window object
-
- \return
- Pointer to the new Window object.
- */
- Window* createWindow(const String& name)
- {
- return new GUISheet(d_type, name);
- }
-
-
- /*!
- \brief
- Destroys the given Window object.
-
- \param window
- Pointer to the Window object to be destroyed.
-
- \return
- Nothing.
- */
- virtual void destroyWindow(Window* window) { if (window->getType() == d_type) delete window; }
- };
-
- /*!
- \brief
- typedef for DefaultWindow, which is the new name for GUISheet.
- */
- typedef GUISheet DefaultWindow;
-
-
- } // End of CEGUI namespace section
-
-
- #endif // end of guard _CEGUIGUISheet_h_
-